![]() Thank you! That is the first thing anyone has suggested that has actually moved this issue forward. To be able to help further you might want to post some images of what you have now and the code you are using to set both your camera and screen resolution. Because (I’m asuming 1920x1080 is also your screen resolution here) you should then not see any stretching whether constrain aspect ratio is on or not, regardless of the FullscreenMode. However, the issues you are describing with stretching in full screen seems to indicate that the issue might actually be that you are in fact not rendering at 1920x1080 at all. The first is easy to check: simply pause and eject in the editor and select the spawned camera to see if it’s properly set. ![]() You are not actually rendering at 1920x1080.The boolean is not set properly in your spawn code.So one or more of the following are probably not done correctly: Whether using a perspective or orthographic camera it should always do exactly that. What I was trying to say is that it should. Setting “constrain aspect ratio” on my camera has no effect, as I stated. If you set this to true, the the resolution stuff above will be ignored resolution ignored for FullscreenMode of 1 (which is the incorrect aspect ratio on many monitors).a stretched screen for FullscreenMode of 0 (which is unpleasant). ![]() I have tried setting the “constrain aspect ratio” on the camera spawned by my PlayerCameraManager, but that has no effect.
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